![]() Tim Campbell GAME DIRECTOR & PRESIDENTįormer Game Director of Wasteland 3, Lead Campaign Designer of Warcraft III: The Frozen Throne. Tim Morten PRODUCTION DIRECTOR & CEOįormer Production Director of StarCraft II and C&C: Generals 2. Kevin Dong LEAD CO-OP DESIGNERįormer Lead Co-Op Designer on StarCraft II, Project Manager for Team Liquid. But don’t they LITERALLY literally have like… Lead sc2 coop designer, lead blizzard story tellers, lead sc2/wc3 designers, lead server designers that were from sc2 on their page?įormer Lead Designer on StarCraft II, creator of GameHeart. If you actually take a look at Frost giant’s studio page though. ![]() I remember even them saying WoW, a previous CASH COW of gigantic proportions was seen as redundant to a soccer mom’s candy crush… Activision… choosing shoddy candy crush swap games over MMorpgs. That’d be fine except imo it kinda feels like in blizzard they strangle other properties. ![]() I think it’s a sad fact but if you don’t care about money, for a stockholder driven company, a shovel ware profit driven game being sold to people who barely play them but throw money is just shamefully lucrative and the market follows the money. Or stay at home moms spending 5-50$ here and there to 500-2000$ on hello kitty themed outfits. Sadly isn’t as lucrative as selling mobile games to casual ceos who poop on the go and drop 1000$ on a 2d mobile game they play for a few minutes on the crapper. Turns out that selling a game to people with high skill curves who have to play or grind it all day, who might be skipping out on say, doctorates or college wages to play 24/7 or just people enjoying their teens. I think the same happens with guild wars 2, They have a buy it for life model and a crappy mobile game somehow makes 10x more despite having fractions of the development costs. If you make games for the SOLE sake of generating revenue instead of developing a good game. I think there was a sad curve where like just because a game is crappy, not skill based, is practially a wallet throwing simulator. While predatory and kinda undermines the skill based aspect in terms of money revenue. ![]() Diablo immortal is a game people can spend money to dramatically enhance “earned” loot drops, it’s pretty much a pay for loot system and he’s just reacting. ![]()
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